In this series of images I have taken the found image of a skybox from various ego-shooter computer games and produced several panoramic images with references to historical art.

The skybox is a six-sided cube that exists outside the game environment to give the illusion of the surrounding area being larger than it actually is. The skybox doesn't move, whereas the immediate foreground is rendered separately and moves depending on the location of the user.

Because the foreground is rendered separately to the background, skyboxes on their own represent landscapes sans foreground. It can be noted that many of the skyboxes used in computer games fade off into hazy lakes or Friedrichesque mist, and I have exploited this unusual 'mishap' by placing it in historical context.

In this series of images I have taken the found image of a skybox from various ego-shooter computer games and produced several panoramic images with references to historical art.

The skybox is a six-sided cube that exists outside the game environment to give the illusion of the surrounding area being larger than it actually is. The skybox doesn't move, whereas the immediate foreground is rendered separately and moves depending on the location of the user.

Because the foreground is rendered separately to the background, skyboxes on their own represent landscapes sans foreground. It can be noted that many of the skyboxes used in computer games fade off into hazy lakes or Friedrichesque mist, and I have exploited this unusual 'mishap' by placing it in historical context.